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EditorService

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ResourceServiceWindow_01.png

EditorService Class Diagram
«ScriptableObject, UnityNative»EditorWindowEditorServiceRequiresStaticMethodImplementationvoid InitializeOnLoad()void OnEditorFirstOpen()void OnPlayModeStateChanged(PlayModeStateChange state)void OnEditorOpenInitialize();void OnEditorOpenUpdate()void OnEnteredEditMode()void OnExitingEditMode()void OnEnteredPlayMode()void OnExitingPlayMode()EditorCoroutine StartCoroutine(IEnumerator enumerator, object owner = null)NewEditorServicevoid OpenWindow() <Required MenuItemAttribute>void CacheRefresh() <Required DidReloadScriptsAttribute>void OnGUI()

InitializeOnLoad()

Editor 최초 실행 시 초기화 처리 등록

OnEditorFirstOpen()

Editor 최초 실행 시 활성화 되어 있는 EditorService 초기화 처리

OnPlayModeStateChanged(PlayModeStateChange state)

Editor 상태 변화에 따른 콜백 처리

Last modified: 01 2월 2025